#ifndef HUD_H
#define HUD_H

class Hud
{
public:
	void glBegin2D();
	void glEnd2D();
	void renderSpacedBitmapString(float, float, int, void *, char *);
	void draw(int hp, int ammo, int frags, int deaths, float alpha, int pdTime, int fmTime);
};

#endif //HUD_H